Kiln Storyboards

Kiln has a few moments in the game where there was some need for storyboards. My role in storyboarding on this game was to help solve complex transitions and infuse personality and character while maintaining the leads vision and adhering to the script.

The first storyboard is the intro to the game which features how the player flows into the character customization.

The second is the short cut-scene the player sees before loading into a match.

The third is at the end of the tutorial which is how to transition from the tutorial space to the lobby.

The last few images are fun character explorations of Celadon.